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STUDENT GAMES

Games
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EOS

In a world where day never breaks, a young girl ventures forth with her late mother's medallion in hand, hoping to fulfill her last wish: to be laid to rest at the top of the nearby tower.

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A 3D narrative puzzle game made by an 11 person team in a custom engine.

NYCTOPHOBIA

It's time to prepare for bed. The goal is simple: turn off all the lights in your house. The problem: you are deathly afraid of the dark.

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And of the things that lay within the shadows.

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A one person 4 week horror game made in Unity. 

STORYBROOK GROVE

Sucked into a storybook, little Merill is placed in front of several trials. Armed with only the ability to swap positions with nearby objects, she has to use her wit to make it through and get back home.

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A 2D-puzzle game made in 13 weeks in Unity by 6 people.

Eos

EOS

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Eos is a 1st person puzzle game developed by Bonsai Tavern, Calvin's final year project team, for his Game Project module. Done in a custom engine over the course of 6 months, Calvin was the Lead Writer, Game Designer, Producer and Lead Audio Designer.

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Eos won both Best Audio Design and Digipen Game of the Year for the 2020 Digipen game awards.

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The work Calvin did is as follows:

  • Worked with the two other designers to create and script the initial concept and mechanics of the game
     

  • Designed and implemented several puzzles in each of the two levels to teach the player the mechanics without any text boxes or tutorials
     

  • Planned and wrote the story, implementing it through the use of visual storytelling set pieces
     

  • Designed, scripted and implemented the audio system to create an immersive soundscape for the player
     

  • Recorded and edited custom sound effects and voice lines, as well as composed several musical tracks, to fit within the game
     

NYCTOPHOBIA

Nyctophobi
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Nyctophobia is a first person 3D horror game developed in the Unity engine. This game was a solo project for the Game Design 251 module and developed entirely in 4 weeks.

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Nyctophobia was a test in seeing if a tense, horror game can be crafted using a very simple concept and level design by focusing entirely on the sound and ambiance, all within 4 weeks. This game was inspired mainly from PS4's PT, the old school Resident Evil games and Amnesia: The Dark Descent.

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The following work was done on the game:

  • Coded the entire game in C# using Unity
     

  • Either sourced (from Digipen's sound library and freesound.org), created and/or edited all the sound effects and music in the game
     

  • Modeled all the art assets found in the game (except the skybox)
     

  • Hosted playtesting sessions and quickly made iterations based on the feedback received
     

STORYBROOK GROVE

Storybrook Grove
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Storybrook Grove is a 2D puzzle game developed by a team consisting of 4 artists and 2 designers. It was built in Unity in 15 weeks for a year 1 major project module.

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Storybrook Grove was also nominated for Best Freshman Game during the 2017 - 2018 semester

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Calvin worked on the game as the design lead, story lead and audio lead. His work in detail are as follows:

  • Created the concept for the main game mechanic (swapping) and coordinated with the team to ensure every aspect helped enhance this one mechanic
     

  • Designed and implemented half (10) of the levels in the game
     

  • Worked with one other designer to code the entire game in C#

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  • Wrote the entire story, including voice lines, and coordinate with the artists to implement the cutscenes

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  • Edited and implemented all the sound effects and voice lines in the game
     

  • Coded and implemented the audio system to allow ease of use when building levels and for testing

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