STUDENT GAMES
EOS
![EosScreenshot2.png](https://static.wixstatic.com/media/580b25_e0f4fc0b48184538ae2b461854117283~mv2.png/v1/fill/w_479,h_269,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/EosScreenshot2.png)
![EosScreenshot1.png](https://static.wixstatic.com/media/580b25_7b328d1a876e47688e1f133974f65a85~mv2.png/v1/fill/w_479,h_269,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/EosScreenshot1.png)
![EosScreenshot3.png](https://static.wixstatic.com/media/580b25_3aa36b8cf22541a3a6ad44891b310a65~mv2.png/v1/fill/w_478,h_269,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/EosScreenshot3.png)
Eos is a 1st person puzzle game developed by Bonsai Tavern, Calvin's final year project team, for his Game Project module. Done in a custom engine over the course of 6 months, Calvin was the Lead Writer, Game Designer, Producer and Lead Audio Designer.
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Eos won both Best Audio Design and Digipen Game of the Year for the 2020 Digipen game awards.
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The work Calvin did is as follows:
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Worked with the two other designers to create and script the initial concept and mechanics of the game
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Designed and implemented several puzzles in each of the two levels to teach the player the mechanics without any text boxes or tutorials
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Planned and wrote the story, implementing it through the use of visual storytelling set pieces
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Designed, scripted and implemented the audio system to create an immersive soundscape for the player
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Recorded and edited custom sound effects and voice lines, as well as composed several musical tracks, to fit within the game
NYCTOPHOBIA
![Nyctophobia 1.png](https://static.wixstatic.com/media/580b25_e7a69c8403764a1593546acc7877db7f~mv2.png/v1/fill/w_479,h_269,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Nyctophobia%201.png)
![Nyctophobia 2.png](https://static.wixstatic.com/media/580b25_2b707b5465a5414ab86403678510386d~mv2.png/v1/fill/w_479,h_269,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Nyctophobia%202.png)
Nyctophobia is a first person 3D horror game developed in the Unity engine. This game was a solo project for the Game Design 251 module and developed entirely in 4 weeks.
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Nyctophobia was a test in seeing if a tense, horror game can be crafted using a very simple concept and level design by focusing entirely on the sound and ambiance, all within 4 weeks. This game was inspired mainly from PS4's PT, the old school Resident Evil games and Amnesia: The Dark Descent.
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The following work was done on the game:
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Coded the entire game in C# using Unity
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Either sourced (from Digipen's sound library and freesound.org), created and/or edited all the sound effects and music in the game
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Modeled all the art assets found in the game (except the skybox)
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Hosted playtesting sessions and quickly made iterations based on the feedback received
STORYBROOK GROVE
![Storybrook_Grove_3.jpg](https://static.wixstatic.com/media/580b25_f3345781edbe46c0895f778369860028~mv2.jpg/v1/fill/w_359,h_269,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Storybrook_Grove_3.jpg)
![Storybrook_Grove_1.jpg](https://static.wixstatic.com/media/580b25_7c2429206d974b9faa4c813976d78c58~mv2.jpg/v1/fill/w_359,h_269,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Storybrook_Grove_1.jpg)
![Storybrook_Grove_2.jpg](https://static.wixstatic.com/media/580b25_752468741ba243428f4d73e1ce9609e7~mv2.jpg/v1/fill/w_359,h_269,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Storybrook_Grove_2.jpg)
![Finalist2.png](https://static.wixstatic.com/media/580b25_2711287a8ebd4bc5a25dd1ea15f038c5~mv2.png/v1/crop/x_9,y_12,w_306,h_75/fill/w_314,h_77,al_c,lg_1,q_85,enc_avif,quality_auto/Finalist2.png)
Storybrook Grove is a 2D puzzle game developed by a team consisting of 4 artists and 2 designers. It was built in Unity in 15 weeks for a year 1 major project module.
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Storybrook Grove was also nominated for Best Freshman Game during the 2017 - 2018 semester
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Calvin worked on the game as the design lead, story lead and audio lead. His work in detail are as follows:
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Created the concept for the main game mechanic (swapping) and coordinated with the team to ensure every aspect helped enhance this one mechanic
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Designed and implemented half (10) of the levels in the game
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Worked with one other designer to code the entire game in C#
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Wrote the entire story, including voice lines, and coordinate with the artists to implement the cutscenes
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Edited and implemented all the sound effects and voice lines in the game
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Coded and implemented the audio system to allow ease of use when building levels and for testing
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